Project Orientation & Mobility Analytics

Research

Data Provenance (DP) combined with Game Learning Analytics methods has proved to play an essential role in the decision-making processes of serious game re-design and the monitoring of students by teachers. In this context, this project aims to investigate how DP, Data Visualization, and Virtual Reality (VR) methods can help Orientation and Mobility (O&M) teachers in the process of teaching O&M to people who are blind (PwB). We expect that, as a result of this research, O&M teachers will have a greater capacity to estimate the learner’s evolution with the help of such practices and customize them to maximize their engagement and learning.

Highlighted

Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind
Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind
Agebson R. Façanha, José Martônio L. de M. Júnior, Maria da C. Carneiro Araújo, Joel dos Santos, Jaime Sánchez, Windson Viana
Lecture Notes in Computer Science  ·  01 Jan 2024  ·  doi:10.1007/978-3-031-62846-7_52

All

2024

Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind
Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind
Agebson R. Façanha, José Martônio L. de M. Júnior, Maria da C. Carneiro Araújo, Joel dos Santos, Jaime Sánchez, Windson Viana
Lecture Notes in Computer Science  ·  01 Jan 2024  ·  doi:10.1007/978-3-031-62846-7_52

2023

Tile-based Maps Optimization for OM Virtual Environments
Tile-based Maps Optimization for OM Virtual Environments
Bernardo Costa, Nicolas Nery, Pedro Henrique Gonzalez, Windson Viana, Joel dos Santos
Anais Estendidos do XXIX Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2023)  ·  23 Oct 2023  ·  doi:10.5753/webmedia_estendido.2023.235450
Dashboards to support rehabilitation in orientation and mobility for people who are blind
Dashboards to support rehabilitation in orientation and mobility for people who are blind
José M. L. Moraes, Phyllipe Do Carmo F., Maria da C. Carneiro Araújo, Bernardo Costa, Myrna Amorim, Agebson Rocha Façanha, Joel dos Santos, Windson Viana
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web  ·  23 Oct 2023  ·  doi:10.1145/3617023.3617027

2022

Uma ferramenta para a customização de ambientes virtuais para práticas de Orientação e Mobilidade
Uma ferramenta para a customização de ambientes virtuais para práticas de Orientação e Mobilidade
José Martônio L. de M. Júnior, Mariana da C. Carneiro Araújo, Agebson R. Façanha, Windson Viana, Jaime Sánchez
Anais Estendidos do XXVIII Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2022)  ·  07 Nov 2022  ·  doi:10.5753/webmedia_estendido.2022.227254

2020

Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices
Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices
Gabriel Souza, Daniel Silva, Matheus Delgado, Renato Rodrigues, Paulo R. C. Mendes, Glauco Fiorott Amorim, Alan L. V. Guedes, Joel dos Santos
Proceedings of the Brazilian Symposium on Multimedia and the Web  ·  30 Nov 2020  ·  doi:10.1145/3428658.3430972
O&M Indoor Virtual Environments for People Who Are Blind
O&M Indoor Virtual Environments for People Who Are Blind
Agebson Rocha Façanha, Ticianne Darin, Windson Viana, Jaime Sánchez
ACM Transactions on Accessible Computing  ·  30 Jun 2020  ·  doi:10.1145/3395769