Description
Data Provenance (DP) combined with Game Learning Analytics methods has proved to play an essential role in the decision-making processes of serious game re-design and the monitoring of students by teachers. In this context, this project aims to investigate how PD, Data Visualization, and Virtual Reality (VR) methods can help Orientation and Mobility (O&M) teachers in the process of teaching O&M to people who are blind (PwB). We expect that, as a result of this research, O&M teachers will have a greater capacity to estimate the learner’s evolution with the help of such practices and customize them to maximize their engagement and learning.
Highlights

Our Research
This research aims to creat tools to support Orientation & Mobility teaching for blind people, combining virtual reality and data analytics.